Si cela peut t'aider, sur le forum de FFG, un membre (Radarman5) a créé ceci (en anglais) :
Character Creation Points:
5 to spend on stats and dice (1 CC point per Stat increase, 1 CC point per Ability die added)
Health: 10 (see Combat Role Health Bonus)
Endurance: 4 (max: 5)
Speed: 4 (max: 5)
Defense: Black die for tough heroes, White die for nimble heroes
Combat Role Health Bonus:
Ranged / Melee: +1
(max: 3 dice per ability; min: 6 dice total for all abilities; max: 7 dice total for all abilities; no 2 of same color; no red die; must add a green die before adding a yellow)
Endurance and Speed are reduced by 1 each.
Strength, Insight, and Tech abilities have same number of dice as on the Healthy side, but the sequence is changed to Blue, Red, then Green (rather than Blue, Green, the Yellow). If the ability normally has only one Blue die, that die is now Red.
These rules work for the heroes in the core, and Biv from Twin Shadows. The only exception is Jyn, who is only 4 Character Points above the base stats/abilities.